Saturday, September 24, 2011
Week 9
Reviewing literature. Studies suggest that the prevalent method of assessing patients are qualitative, but there have been movements for more quantitative methods. The project will most likely utilise a quantitative version of the Unified Parkinson's Disease Rating Scale (UPDRS). Also analysising other assessment tools and tests. Going to try and make a simple peg test program for practice.
Sunday, September 18, 2011
Week 8: Initial Prototypes.
I've spent the past week developing basic prototype games to show the basic ideas for my games. Both will be testing tremor and movement strategies. However, accelerometer controls are still under development and only have touchscreen movement using sidebars.
The first game is a collection game of sort, where you move the ball over the block as fast as you can, having a bar showing score and time.
The second game consists of a ball in a maze, and the goal is to move it to the hole.
As I said, these are just simple prototypes, and I aim to develop both the visual and logical areas further; as well as the variety and viability. This week I plan to focus more on the accelerometer controls, having received an temporary ipod touch to test and develop with.
Also working on finalizing topic proposal.
The first game is a collection game of sort, where you move the ball over the block as fast as you can, having a bar showing score and time.
The second game consists of a ball in a maze, and the goal is to move it to the hole.
As I said, these are just simple prototypes, and I aim to develop both the visual and logical areas further; as well as the variety and viability. This week I plan to focus more on the accelerometer controls, having received an temporary ipod touch to test and develop with.Also working on finalizing topic proposal.
Monday, September 5, 2011
Week 7: Analysis of Project Model
Posting this a bit late, but I spent much of last week considering different ways of representing data for my application. The ipad/iphone devices often have rigid memory constraints, and speed and efficiency is definitely important in making the best experience possible.
My program will most likely involve a maze setup. The maze has obstacles, which I have not decided will be whole objects or the combination of single squares. Currently experimenting with Core Graphics, making rectangles and such with triangles and vertice information. Researching the way objects are drawn as well, having curved objects is desired. Will most likely have to use OpenGL ES later, but it won't affect things until I have settled on a data model.
Regarding the accelerometer, I have only vague ideas of its working. I will attempt to gain a better understanding Week 8, perhaps make a small program to improve my knowledge.
My program will most likely involve a maze setup. The maze has obstacles, which I have not decided will be whole objects or the combination of single squares. Currently experimenting with Core Graphics, making rectangles and such with triangles and vertice information. Researching the way objects are drawn as well, having curved objects is desired. Will most likely have to use OpenGL ES later, but it won't affect things until I have settled on a data model.
Regarding the accelerometer, I have only vague ideas of its working. I will attempt to gain a better understanding Week 8, perhaps make a small program to improve my knowledge.
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